The teacher introduces the "I CAN Kit," highlighting activities designed to build empathy, creativity, and leadership, inspiring students to make a positive difference.
The Design for Change “I CAN Kit” is a comprehensive educational resource designed to foster character development, empathy, creativity, teamwork and leadership in students. By integrating the FIDS framework through practical tools like lesson plans, interactive cards, and games, the kit empowers students to navigate challenges, embrace change, and become active citizens.
IMPACT SO FAR
I CAN TOOLKITS
SCHOOLS
STUDENTS
The Design Thinking Framework
FEEL
IMAGINE
We use an easy-to-use online platform that provides access to DFC materials and tools, trains teachers in the DFC methodology, enables remote collaboration for student-led teams, and fosters student-driven learning experiences?
DO
Teacher resource: A comprehensive toolkit for teachers to effectively empower and foster empathetic social involvement amongst youth.
FIDS: FIDS resources support each stage of Feel, Imagine, Do, and Share. Tools like “Listen with Your Heart” cards, “Gift-a-thon Cards,” and “Puzzles of Giving” build empathy, while “Mix n’ Match” and “Profession Cards” foster creativity. “Kindness Cards” and “Global Goals Posters” encourage action and reflection through discussions and games like snakes & ladders..
Experiential learning: The kit offers a variety of engaging activities that promote empathy, critical thinking, reflection, and understanding of global issues, fostering deeper learning through hands-on experiences.
RESOURCE
The teacher introduces the "I CAN Kit," highlighting activities designed to build empathy, creativity, and leadership, inspiring students to make a positive difference.
The teacher introduces empathy tools like “Listen with Your Heart” and “Gift-a-thon” cards. Mix n' Match cards show real student-led projects, sparking social involvement ideas.
Using “Profession Cards,” students explore strengths. Activities like “Bingo Dancing” foster confidence and teamwork, while “Kindness Cards” promote positive habits through daily good deeds.
With the "Truth or Dare Game Board," students practice design thinking, solving school-based challenges. Global Goals Posters introduce UN goals, connecting learning with global citizenship.